


zmt format, which if you dont have zbrush are difficult if not impossible to export to something you can use in blender. Whilst zbrush central has some great ones that are well worth checking out, these all come in a rather unhelpful. Whilst doing some sculpting today I found myself casting around for some nice matcap images to apply to my sculpt. Alternatively if you’re using them in blender, just set the “size” option in the texture mapping options to 0.98 in each direction blend download to fix an issue with the rendered matcap images not aliasing correctly when used as matcaps, but to get the most out of the matcap images at the bottom you may want to crop the outer few pixels from the outside of the image. You can download MatCaps from lots of different online resources, for example, this library of free MatCaps from nidorx on GitHub.Edit: I’ve updated the. The maximum file size per MatCap image is 4MB. Pro members and above can import custom MatCap images by clicking Import MatCap Image. It requires smooth-shaded vertex normals on geometries. Use the Curvature slider to increase the contrast of details, including normal maps. Use the color picker to apply a color to the MatCap material.ĭisable Apply to all materials to use a different MatCap for each material. The default MatCap is "skin_soft", but there are 6 MatCap images available to all users. You can also switch a Lit model to MatCap in the Model Inspector.Īfter setting the renderer, you can edit the MatCap from the Materials tab. You can switch the renderer to MatCap in Scene Settings.

They work by defining a color for every vertex normal direction relative to the camera. MatCap (Material Capture) shaders are complete materials, including lighting and reflections.
